Dari dulu sampai sekrang akhirnya saya memiliki ini, karena ada Jinzo yang Secret Rare. Kartu ini sangat langka dan sekarang bukan Limited lagi. Jika penasaran berikut Cards List:
PSV-000
Jinzo Effect Monster Dark Machine 6 2400 1500 Secret Rare As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated.
PSV-001
Steel Ogre Grotto #2 Normal Monster Earth Machine 6 1900 2200 Common A mechanized iron doll with tremedous strength.
PSV-002
Three-Headed Geedo Normal Monster Dark Fiend 4 1200 1400 Common A three-headed nocturnal monster that is absolutely ruthless when fighting.
PSV-003
Parasite Paracide Effect Monster Earth Insect 2 500 300 Super Rare FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is immediately Special Summoned on your opponent's side of the field face-up in Defense Position and inflicts 1000 points of Direct Damage to your opponent's Life Points. From this point, all face-up Monster Cards on your opponent's side of the field are treated as Insect-Type monsters as long as this card remains face-up on the field.
PSV-004
7 Completed Spell Normal Common A Machine-Type monster equipped with this card increases either its Attack or Defense by 700 points. You cannot change your choice as long as this card remains face-up on the Field.
PSV-005
Lightforce Sword Trap Normal Rare Select 1 card at random from your opponent's hand. Keep it face-down and place it outside of the Field. During your opponent's 4th turn, the card is returned to his/her hand in the Standby Phase.
PSV-006
Chain Destruction Trap Normal Ultra Rare You can activate this card when a monster with an ATK of 2000 points or less is summoned (including Special Summon). This monster is not destroyed, but all Monster Cards of the same name in the summoning player's hand and Deck are destroyed. The summoning player's Deck is then shuffled.
PSV-007
Time Seal Trap Normal Short-Print Com Your opponent skips the Draw Phase of his/her next turn.
PSV-008
Graverobber Trap Normal Super Rare You can take 1 Magic Card from your opponent's Graveyard. If it is your turn and you activate it, you take 2000 points of Direct Damage. If it is your opponent's turn, you cannot activate it. The Magic Card is returned to your opponent's Graveyard at the end of this turn.
PSV-009
Gift of the Mystical Elf Trap Normal Short-Print Com Increase your Life Points by 300 points for each monster on the field, regardless of position.
PSV-010
The Eye of Truth Trap Continuous Short-Print Com As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points at each of his/her Standby Phases if he/she has a Magic Card in his/her hand.
PSV-011
Dust Tornado Trap Normal Super Rare Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Magic or Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card.
PSV-012
Call of the Haunted Trap Continuous Ultra Rare Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.
PSV-013
Solomon's Lawbook Trap Normal Common Skip your own Standby Phase.
PSV-014
Earthshaker Trap Normal Common Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.
PSV-015
Enchanted Javelin Trap Normal Common When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.
PSV-016
Mirror Wall Trap Continuous Super Rare Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
PSV-017
Gust Trap Normal Common You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.
PSV-018
Driving Snow Trap Normal Common You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.
PSV-019
Armored Glass Trap Normal Common You can activate this card when a monster is equpped with an Equip Magic Card. Negate the effects of all Equip Magic Cards on the field during the turn this card is activated.
PSV-020 World Suppression Trap Normal Common You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated.
PSV-021
Mystic Probe Trap Normal Common You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated.
PSV-022
Metal Detector Trap Normal Common You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.
PSV-023
Numinous Healer Trap Normal Super Short-Pri You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in the Graveyard.
PSV-024
Appropiate Trap Continuous Rare You can activate this card when your opponent draws a card outside of his/her Draw Phase. Draw 2 cards from your Deck.
PSV-025
Forced Requisition Trap Continuous Rare You can activate this card when you discard from your hand. Every time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
PSV-026
DNA Surgery Trap Continuous Short-Print Com Select 1 Type of monster. As long as this card remains on the field, all face-up Monster Cards will be treated as the Type you selected.
PSV-027
The Regulation of Tribe Trap Continuous Common Select 1 Type of monster. Any monster of the selected Type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed.
PSV-028
Backup Soldier Trap Normal Super Rare You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster Cards (except monsters with effects) with an ATK of 1500 points or less from your Graveyard and add them to your hand.
PSV-029
Major Riot Trap Normal Super Short-Pri You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position.
PSV-030
Ceasefire Trap Normal Ultra Rare Flip all face-down Monster Cards on the field face-up (Flip Effects are not activated). Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster Card on the field.
PSV-031
Light of Intervention Trap Continuous Common Monster Cards cannot be played face-down. Monsters Set in Defense Position are played face-up on the field and are considered summoned.
PSV-032
Respect Play Trap Continuous Common During their respective turns, each player must show their opponent their hand.
PSV-033
Magical Hats Trap Normal Super Rare You can activate this card during your opponent's Battle Phase. Take 2 non-Monster Cards from your Deck and select 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
PSV-034
Nobleman of Crossout Spell Normal Super Rare Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
PSV-035
Nobleman of Extermination Spell Normal Rare Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
PSV-036
The Shallow Grave Spell Normal Rare Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position.
PSV-037
Premature Burial Spell Equip Ultra Rare Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.
PSV-038
Inspection Spell Continuous Short-Print Com During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points.
PSV-039
Prohibition Trap Continuous Rare When you play this card, declare the name of 1 card. As long as this card remains on the field, the declared card cannot be played. The cards which are already on the field before this card's activation are excluded.
PSV-040
Morphing Jar #2 Effect Monster Earth Rock 3 800 700 Rare FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards (Level 4 or lower) that were returned to each Deck. Special Summon the monsters on the field in face-down Defense Position. Any other cards picked up are discarded to the Graveyard.
PSV-041
Flame Champion Normal Monster Fire Pyro 5 1900 1300 Common A warrior protected by a flaming shield that nullifies any attack.
PSV-042
Twin-Headed Fire Dragon Normal Monster Fire Pyro 6 2200 1700 Common Two dragons fused as one from the effects of the Big Bang.
PSV-043
Darkfire Soldier #1 Normal Monster Fire Pyro 4 1700 1150 Common An explosive expert from a special elite force.
PSV-044
Mr. Volcano Normal Monster Fire Pyro 5 2100 1300 Common This seemingly mild-mannered creature has an extremely volatile temper.
PSV-045
Darkfire Soldier #2 Normal Monster Fire Pyro 4 1700 1100 Common A warrior who gained immeasurable power from the heart of a volcano.
PSV-046
Kiseitai Effect Monster Dark Fiend 2 300 800 Short-Print Com When your opponent's monster attacks this card in face-down Defense Position, the attacking monster is equipped with this card (damage calculations are canceled). Treat this card as an Equip Magic Card. During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
PSV-047
Cyber Falcon Normal Monster Wind Machine 4 1400 1200 Common A jet-powered hawk that travels at the speed of sound.
PSV-048
Flying Kamakiri #2 Normal Monster Wind Insect 4 1500 800 Common A flying mantis that feeds primarily on insects.
PSV-049
Harpie's Brother Normal Monster Wind Winged Beast 4 1800 600 Common With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
PSV-050 Buster Blader Effect Monster Earth Warrior 7 2600 2300 Ultra Rare The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.
PSV-051
Michizure Trap Normal Rare You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field.
PSV-052
Minor Goblin Official Trap Continuous Short-Print Com You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.
PSV-053
Gamble Trap Normal Common You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
PSV-054
Attacks and Receive Trap Normal Common You can activate this card when you take damage to your Life Points. Inflict 700 points of Direct Damage to your opponent's Life Points. In addition, inflict 300 points of Direct Damage to your opponent's Life Points per card if there are additional "Attack and Receive" cards in your Graveyard.
PSV-055
Solemn Wishes Trap Continuous Super Short-Pri You gain 500 Life Points when you draw a card (or cards).
PSV-056
Skull Invitation Trap Continuous Rare Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card.
PSV-057
Bubonic Vermin Effect Monster Earth Beast 3 900 600 Common FLIP: You can take 1 "Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled.
PSV-058
Dark Bat Normal Monster Wind Winged Beast 3 1000 1000 Common Bats from the netherworld that use their hyper senses to detect their enemies.
PSV-059
Oni Tank T-34 Normal Monster Earth Machine 4 1400 1700 Common An armored tank possessed by a fiend that will pursue enemies until they're crushed.
PSV-060
Overdrive Normal Monster Earth Machine 4 1600 1500 Common An all-terrain armored vehicle armed with a heavy-duty machine gun.
PSV-061 Burning Land Spell Continuous Common Destroys all Field Magic Cards on the field. In addition, both players take 500 points of Direct Damage during each of their respective Standby Phases.
PSV-062 Cold Wave Spell Normal Common This card can only be activated at the start of Main Phase 1. Until your next turn, neither you nor your opponent can play or Set any Magic or Trap Cards.
PSV-063 Fairy Meteor Crush Spell Equip Super Rare When your monster equipped with this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
PSV-064 Limiter Removal Spell Quick-Play Super Rare Doubles the ATK of all Machine-Type monsters on your side of the field. At the end of this turn, all the Machine-Type monsters on your side of the field are destroyed.
PSV-065 Rain of Mercy Spell Normal Common Increases the Life Points of both players by 1000 points.
PSV-066 Monster Recovery Spell Quick-Play Rare Select 1 of your own monsters on your side of the field and combine it with your Deck. At the same time, combine your hand and Deck together and shuffle the Deck. Draw the same number of cards that were in your hand from the shuffled Deck.
PSV-067 Shift Trap Normal Rare You can activate this card when your opponent designates 1 monster on your side of the field as the target of a Magic, Trap, or battle attack. Change the target to a different monster on your side of the field.
PSV-068 Insect Imitation Spell Normal Common Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled.
PSV-069
Dimensionhole Spell Normal Rare Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit.
PSV-070
Ground Collapse Spell Continuous Common Select 2 Monster Card Zones on the field (you cannot select a zone occupied by a Monster Card). The selected zones cannot be used as long as this card remains face-up on the field.
PSV-071 Magic Drain Trap Counter Rare You can activate this card when your opponent activates a Magic Card. If your opponent cannot immediately discard 1 Magic Card from his/her hand, negate the activation of the Magic Card and destroy it.
PSV-072
Infinite Dismissal Trap Continuous Common All monsters of Level 3 or lower that are summoned to the field during this turn (excluding Special Summon) are destroyed at the End Phase of the turn.
PSV-073
Gravity Bind Trap Continuous Rare All monsters of Level 4 or higher cannot attack. Their positions may still be changed.
PSV-074
Type Zero Magic Crusher Trap Continuous Common For each Magic Card that you discard from your hand, inflict 500 points of Direct Damage to your opponent's Life Points.
PSV-075
Shadow of Eyes Trap Normal Common When your opponent Sets a Monster Card in face-down Defense Position, change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.
PSV-076
The Legendary Fisherman Effect Monster Water Warrior 5 1850 1600 Ultra Rare When "Umi" is face-up on the field, this card is unaffected by any Magic Cards and cannot be attacked by your opponent's monsters.
PSV-077
Sword Hunter Effect Monster Earth Warrior 7 2450 1700 Short-Print Com A monster destroyed by this card becomes an Equip Magic Card. Equip "Sword Hunter" with the card to increase the ATK of this monster by 200 points. The equipped card remains on the field until this card is destroyed.
PSV-078
Drill Bug Effect Monster Earth Insect 2 1100 200 Common When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck.
PSV-079
Deepsea Warrior Effect Monster Water Warrior 5 1600 1800 Common When "Umi" is face-up on the field, this card is unaffected by any Magic Cards.
PSV-080
Bite Shoes Effect Monster Dark Fiend 2 500 300 Common FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up.
PSV-081
Spikebot Normal Monster Dark Machine 5 1800 1700 Common A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.
PSV-082
Invitation to a Dark Sleep Effect Monster Dark Spellcaster 5 1500 1800 Common When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.
PSV-083
Thousand-Eyes Idol Normal Monster Dark Spellcaster 1 0 0 Super Short-Pri A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
PSV-084
Thousand-Eyes Restrict Fusion/Effect Monster Dark Spellcaster 1 0 0 Ultra Rare "Relinquished" + "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their positions or attack. This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Thousand-Eyes Restrict". You may use this effect only once per turn and can equip "Thousand-Eyes Restrict" with only 1 monster at a time.
PSV-085 Girochin Kuwagata Normal Monster Wind Insect 4 1700 1000 Common Despite its small size, this monster has powerful jaws that can rip metal to shreds.
PSV-086
Hayabusa Knight Effect Monster Earth Warrior 3 1000 700 Rare This monster can attack twice during the same Battle Phase.
PSV-087
Bombardment Beetle Effect Monster Wind Insect 2 400 900 Short-Print Com FLIP: Flip 1 face-down Defense Position Monster Card on your opponent's side of the field face-up. If the flipped card is an Effect Monster Card, immediately destroy it without activating its effect. If the card is not an Effect Monster Card, return it to its original position.
PSV-088
4-Starred Ladybug of Doom Effect Monster Wind Insect 3 800 1200 Short-Print Com FLIP: Destroys all face-up Level 4 monsters on your opponent's side of the field.
PSV-089 Gradius Normal Monster Light Machine 4 1200 800 Short-Print Com A high-performance jet fighter with power capsules for variable attack capabilities.
PSV-090
Red-Moon Baby Effect Monster Dark Zombie 3 700 1000 Rare A monster destroyed by this card can be Special Summoned in face-up Attack or Defense Position at the end of the Battle Phase to your side of the field.
PSV-091
Mad Sword Beast Effect Monster Earth Dinosaur 4 1400 1200 Rare When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
PSV-092
Skull Mariner Normal Monster Water Warrior 4 1600 900 Common A pirate ship that appears out of the mist and sinks any seagoing vessels.
PSV-093
The All-Seeing White Tiger Normal Monster Wind Beast 3 1300 500 Common A proud ruler of the jungle that some fear and others respect.
PSV-094
Goblin Attack Force Effect Monster Earth Warrior 4 2300 0 Ultra Rare When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.
PSV-095
Island Turtle Normal Monster Water Aqua 4 1100 2000 Short-Print Com A huge turtle that is often mistaken for an island.
PSV-096
Wingweaver Normal Monster Light Fairy 7 2750 2400 Common A six-winged fairy who prays for peace and hope.
PSV-097
Science Soldier Normal Monster Dark Warrior 3 800 800 Common Soldiers equipped with state-of-the-art weaponry to face unknown creatures.
PSV-098
Souls of the Forgotten Normal Monster Dark Fiend 2 900 200 Common A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies.
PSV-099
Dokuroyaiba Normal Monster Fire Fiend 3 1000 400 Common A boomerang with brains that will pursue a target to the ends of the earth.
PSV-100
The Fiend Megacyber Effect Monster Dark Warrior 6 2200 1200 Ultra Rare If your opponent has 2 or more monsters than you have on the field, you can summon this card without offering any Tributes.
PSV-101
Gearfried the Iron Knight Effect Monster Earth Warrior 4 1800 1600 Super Rare Any Equip Card this card is equipped with is automatically destroyed.
PSV-102
Insect Barrier Spell Continuous Common Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field.
PSV-103
Beast of Talwar Normal Monster Dark Fiend 6 2400 2150 Ultra Rare Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar.
PSV-104
Imperial Order Trap Continuous Secret Rare As long as this card remains face-up on the field, negate the effects of all Magic Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
This set contains 105 cards.
tp di deck gw kok gk ada jinzo-__-
BalasHapussorry fak tapi ini bukan Deck, tapi Box dan juga bukan Structure maupun Starter Deck
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